AI Insights · Timothy · October 2021
Top 5 Sandbox-like Games on iOS in Australia: Q3 2021 Performance
Explore the performance trends of the top 5 sandbox-like games on iOS in Australia during Q3 2021, including weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 sandbox-like games on iOS in Australia demonstrated varied performance in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides insights into the trends for each app.
Roblox from Roblox Corporation showed a notable increase in weekly revenue, starting at approximately $501K and peaking at around $596K by late September. Weekly downloads fluctuated, starting at 23.4K in early July, dipping mid-quarter, and reaching 30.4K by the end of September. Weekly active users exhibited a downward trend from 640.6K to 566.4K over the quarter.
Minecraft by Mojang experienced a decline in weekly revenue, starting at $125.9K in late June and ending at $89.4K in late September. Weekly downloads increased gradually from 1K to 1.7K throughout the quarter. Weekly active users saw a consistent decrease from 181.1K to 124.1K.
IMVU: 3D Avatar Creator & Chat from IMVU showed a positive trend in weekly revenue, starting at $9.6K and peaking at $20.8K at the end of September. Weekly downloads followed a similar pattern, rising from 1.5K in late June to 3.6K by the end of August, before stabilizing around 1.9K. Weekly active users increased from 9.2K to 11K over the quarter.
PK XD: Fun, friends & games by Afterverse Games reported an increase in weekly revenue, starting at $4.7K and peaking at $11.1K in mid-September. Weekly downloads showed a significant rise from 5K in late June to a peak of 12.5K in late August, before dropping to 3.3K by the end of September. Weekly active users surged from 13.9K to a peak of 31.1K in late August, before decreasing to 19.8K.
Play Together by HAEGIN Co., Ltd. had a modest revenue increase, peaking at $5.7K in early September from a low of $210 in late June. Weekly downloads were relatively stable, averaging around 500-1.2K throughout the quarter. Weekly active users started at 761 and increased to 1.6K by early September, before settling around 1.4K by the end of the quarter.
These insights into the performance of the top sandbox-like games on iOS in Australia for Q3 2021 come from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.